| MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE |
Modifies damage as added damage. |
修改附加攻击力 |
|
| MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT |
Modifies damage as added damage, not calculated into critical hits. |
以增加伤害的方式修改伤害值,不计入暴击计算 |
|
| MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE |
Modifies damage as base damage. |
修改基础攻击力 |
|
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL |
Physical damage dealt after the normal attack. [Needs verification] |
修改在普通攻击后计算的物理伤害[还需要确认] |
|
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL |
Magical damage dealt after the normal attack. [Needs verification] |
修改在普通攻击后计算的魔法伤害[还需要确认] |
|
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE |
Composite damage dealt after the normal attack. [Needs verification] |
修改在普通攻击后计算的混合伤害[还需要确认] |
"複合傷害(亦稱混合傷害)是可被魔法抗性減弱的物理傷害。如兽王的飞斧" |
| MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE |
Pure damage dealt after the normal attack. [Needs verification] |
修改在普通攻击后计算的神圣伤害[还需要确认] |
|
| MODIFIER_PROPERTY_PROCATTACK_FEEDBACK |
Mana burn. [Needs verification] |
法力燃烧[还需要确认] |
|
| MODIFIER_PROPERTY_POST_ATTACK |
? |
|
|
| MODIFIER_PROPERTY_INVISIBILITY_LEVEL |
? 隐身的等级? |
|
"[推测]隐身等级可能是可被探测
的隐身级别,小鱼人的隐身层级最高,无法探测。
诡计之雾层级次之,真眼无效。守卫再次一级,显隐之尘无法探测守卫。" |
| MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY |
|
|
[猜测]进入隐身的时间? |
| MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT |
Constant movespeed increase |
移动速度获得增加 |
|
| MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE |
Sets the base movespeed. |
设定基础移动速度 |
|
| MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE |
Increased movespeed that is percentage based. Does not stack with itself. |
"获得移动速度加成,这种移动速度不是累加的,而是百分比增加的。
不同于夜叉,完全是人物本身的增加,比如小精灵的链接,获得20%
的移动速度加成" |
|
| MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE |
Increased movespeed that is percentage based. Item version, does not stack. |
"获得移动速度加成,这种移动速度不是累加的,而是百分比增加的。
如夜叉增加15%的移动速度" |
|
| MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE |
Constant movespeed increase. Item version, does not stack. |
"获得移动速度加成,这种移动速度不是累加的,而是根据设定的数值
来增加的。" |
|
| MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE |
|
|
"[猜测]绝对移动速度
(就是说设置多少就是多少
而不是加和减)" |
| MODIFIER_PROPERTY_MOVESPEED_LIMIT |
|
|
[猜测]移动速度限制 |
| MODIFIER_PROPERTY_MOVESPEED_MAX |
|
|
[猜测]最大移动速度 |
| MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT |
Constant attack speed increase. |
攻击速度获得增加 |
|
| MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS |
Power treads version; does not stack. [Needs verification] |
"专门为假腿定制的指令,可以修改假腿带来的攻速提升。
不可堆叠[需要验证]" |
|
| MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY |
|
"专门为某不确定物品定制的指令,可以修改某不确定物品带来的攻速
提升" |
|
| MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT |
Sets the Base Attack Time. |
设定基础攻击间隔 |
|
| MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE |
Outgoing auto-attack damage. |
降低自动攻击时造成的伤害 |
|
| MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION |
Outgoing auto-attack damage for illusions. |
降低幻象自动攻击时造成的伤害 |
|
| MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE |
Modifies the base damage dealt. |
修改基础攻击伤害 |
|
| MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE |
Modifies Incoming damage modified by a percentage. |
按百分比提升攻击力 |
|
| MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE |
Modifies Incoming physical damage by a percentage. |
按百分比提升物理攻击力 |
|
| MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT |
Modifies incoming damage from spells by a percentage. |
修改按百分比提升攻击力的技能 |
|
| MODIFIER_PROPERTY_EVASION_CONSTANT |
Evasion. |
闪避 |
|
| MODIFIER_PROPERTY_AVOID_CONSTANT |
Faceless Void's Backtrack. |
虚空假面的闪避 |
|
| MODIFIER_PROPERTY_AVOID_SPELL |
Same as above, but for spells. [Needs verification] |
同上,不过是对法术[需要验证] |
|
| MODIFIER_PROPERTY_MISS_PERCENTAGE |
Increased chance to miss. |
增加miss的几率 |
|
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS |
Physical armor bonus. |
增加护甲 |
|
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS |
Physical armor that affects illusions. [Needs verification] |
增加幻象的护甲 |
|
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE |
|
"[猜测]增加护甲,不可叠加。
也许是强袭、西瓦、影魔之类的无法叠加的护甲修改" |
|
| MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE |
Buckler effect? |
改变圆盾减伤的效果 |
|
| MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS |
Magical resistance, does not affect pure damage, stacks. |
魔法抗性,对神圣伤害无效,可以累加 |
|
| MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE |
Magical resistance, does not affect pure damage, does not stack. |
魔法抗性,对神圣伤害无效,不可以累加 |
|
| MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE |
Pugna's Decripify, affects magical resistance, does not stack. |
骨法的衰老,影响魔法抗性,不可累加 |
|
| MODIFIER_PROPERTY_BASE_MANA_REGEN |
Modifies base mana regen, affected by percentage mana regen. |
修改基础魔法回复数值,对百分比回魔有影响 |
|
| MODIFIER_PROPERTY_MANA_REGEN_CONSTANT |
Modifies mana regen, not affected by percentage mana regen. |
修改基础魔法回复数值,对百分比回魔没有影响 |
|
| MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE |
Modifies mana regen, not affected by percentage mana regen, does not stack. [Needs verification] |
"修改基础魔法回复数值,对百分比回魔没有影响,且
不可累积" |
|
| MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE |
Modifies base mana regen. |
修改基础魔法回复数值 |
|
| MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE |
Modifies all mana regen. |
修改所有魔法回复数值 |
|
| MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT |
Constant health regeneration. |
固定的生命回复数值 |
|
| MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE |
Health regen based on the affected object's maximum health |
根据装备带来的最大血量所产生的血量回复数值 |
|
| MODIFIER_PROPERTY_HEALTH_BONUS |
Modifies current health. [Needs verification] |
修改目前血量 |
|
| MODIFIER_PROPERTY_MANA_BONUS |
Modifies current mana. [Needs verification] |
修改目前魔量 |
|
| MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS |
Modifies strength stat. |
修改升级获得的力量 |
|
| MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS |
Modifies total health. [Needs verification] |
修改总血量 |
|
| MODIFIER_PROPERTY_EXTRA_MANA_BONUS |
Modifies total mana. [Needs verification] |
修改总魔量 |
|
| MODIFIER_PROPERTY_STATS_STRENGTH_BONUS |
Modifies Strength stat. |
修改初始力量 |
|
| MODIFIER_PROPERTY_STATS_AGILITY_BONUS |
Modifies Agility stat. |
修改初始敏捷 |
|
| MODIFIER_PROPERTY_STATS_INTELLECT_BONUS |
Modifies Intelligence stat. |
修改初始智力 |
|
| MODIFIER_PROPERTY_ATTACK_RANGE_BONUS |
Modifies attack range. |
修改攻击范围 |
|
| MODIFIER_PROPERTY_REINCARNATION |
Aegis or Wraith King ult? [Needs verification] |
不朽之守护或者是骷髅王的大招【还需确认】 |
|
| MODIFIER_PROPERTY_RESPAWNTIME |
Modifies respawn time or sets it? [Needs verification] |
修改重生时间 |
|
| MODIFIER_PROPERTY_DEATHGOLDCOST |
Modifies gold lost from death. |
修改死亡损失的金钱 |
|
| MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE |
Critical power. |
|
[猜测]致命一击或相关 |
| MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR |
Damage block for auto-attacks. |
对于自动攻击的伤害减免 |
|
| MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK |
Blocks damage from all sources. |
减免所有来源的伤害 |
|
| MODIFIER_PROPERTY_OVERRIDE_ANIMATION |
|
"[猜测]覆盖动画,疑似强制播放动画,比如斧王的反击螺旋和剑圣的剑刃风暴" |
|
| MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT |
|
[猜测]覆盖动画_重,疑似强制播放动画,比如斧王的反击螺旋和剑圣的剑刃风暴 |
|
| MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE |
Changes the rate an animation is played (does it affect cast point times?) |
?存疑。影响动画播放速度(会影响施法时间点[施法前摇]吗?) |
动画,比如斧王的反击螺旋和剑圣的剑刃风暴 |
| MODIFIER_PROPERTY_ABSORB_SPELL |
|
|
"[猜测]疑似生命魔法偷取或者
就是拉比克、末日使者的偷取野怪技能" |
| MODIFIER_PROPERTY_DISABLE_AUTOATTACK |
Disarm (Heaven's Halberd). |
缴械(天堂之戟) |
|
| MODIFIER_PROPERTY_BONUS_DAY_VISION |
Modified vision during Daytime, constant. |
修改白天的视野距离 |
|
| MODIFIER_PROPERTY_BONUS_NIGHT_VISION |
Modified vision during Nighttime, constant. |
修改夜间的视野距离 |
|
| MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE |
Modifies vision range by a percentage. |
按百分比修改视野距离 |
|
| MODIFIER_PROPERTY_MIN_HEALTH |
Cannot drop below this health amount; EXECUTE still kills. |
血量在设定值以下是不能杀死(斧王的斩杀依然有效) |
|
| MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL |
All physical damage is negated. |
所有物理攻击无效 |
|
| MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL |
All magical damage is negated. |
所有魔法攻击无效 |
|
| MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE |
All pure damage is negated. |
所有神圣伤害无效 |
|
| MODIFIER_PROPERTY_IS_ILLUSION |
Is the unit an illusion? |
是否为某个单位的幻象? |
?此处存疑[是单位的一个幻象?] |
| MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE |
Modifies turn rate by a percentage |
百分比修改转向速度 |
?此处存疑[按百分比修正转向速率?] |
| MODIFIER_PROPERTY_DISABLE_HEALING |
|
Stops health from going up (think Ice Blast). |
阻止血量恢复 如冰晶爆轰 |
| MODIFIER_PROPERTY_TOOLTIP |
Can be anything, used in Armlet for health loss. |
可被用于任何提示, 比如臂章的血量移除 |
|
| MODIFIER_PROPERTY_MODEL_CHANGE |
Sets the model. |
设定模型 |
[猜测]可能用于变身或饰品 |
| MODIFIER_PROPERTY_MODEL_SCALE |
Scales the model.. |
修正模型大小 |
[猜测]BKB?小小的大招? |
| MODIFIER_PROPERTY_IS_SCEPTER |
|
|
[猜测]单位是否装备了阿哈利姆神杖 |
| MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS |
|
|
[猜测]动作修改,发动致命一击就播放另外一个攻击动作? |
| MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND |
|
|
"[猜测]音效修改,可能是覆盖普通攻击音效。类似隐刺的背刺音效,军团被动的音效等等
" |
| MODIFIER_PROPERTY_LIFETIME_FRACTION |
|
|
[猜测]生命计时器相关内容? |
| MODIFIER_PROPERTY_PROVIDES_FOW_POSITION |
|
|
[猜测???]高地打低地? |